“SUNDOWN is a top-down multiplayer stealth game where you are completely invisible in the dark. The only way to see yourself is by the light sources scattered around the various maps and by shooting, which emits bursts of light. You can also run and dodge, which produces visible smoke trails behind you. However, although you can see yourself through these methods, so can your opponents. Make quick decisions to make sure you find them… before they find you.”
A winner of the Dare to be Digital 2015 competition and a 2016 BAFTA Ones to Watch award recipient, Sundown was developed with a team of eight University of Southern California and Berklee students.
I worked as an artist for Sundown, and created various assets, including textures, concept art, 3D animation, 3D models, and promotional materials.